Florian de Gesincourt, Art Director at Zootfly :
"Maxence is a really a talented artist, very professional and creative. I worked with him several times to provide concept art for our games, the result was better than expected. He understood very well the needs of our studio, respect deadline, to deliver great concepts. Just check his portfolio!"
Yann Tambellini, Creative Director at Kylotonn :
"I thank Maxence from Kylotonn's team for our Collaboration. The quality of his work and his state of mind was impeccable. I hope we will work together on futur projects"
Softwares and skills
Concept Art | Illustration | Mattepainting | 3d Assets
Photoshop | Painter | Illustrator
3ds max | Blender 3d | Zbrush | Unreal Editor
Dreamweaver | Flash | Java | C#
Born March 16th, 1983
Living in Lyon, France
I’m Maxence Bürgel aka Nexam.
With almost 5 years of experiences as graphic designer and a self-taught temperament,
I had the opportunity to work on projects that allowed me to open my areas of expertises and my artistic sensibility.
I currently work as freelance concept artist and illustrator in the domain of video games and i’m also Educator at Bellecour école d’art where I teach Photoshop & Concept Art techniques. I intend to bring this passion and my skills at your service.
I created Ratel-Studio with four associates. Our goal is to offer fun and convivial video games with exceptional design.
Our first project is "Onima", a multiplayer plateform game in a persistent world.
I worked as art director on this project, I also made the graphic engine and the music you can hear on the youtube channel.
You can have more informations about the game by listening to our video presentation